碧绿丘陵地带:修订间差异

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碧绿丘陵地带位于南方小岛<ref name="Sonic manual">{{cite book | type=manual booklet | title=Sonic the Hedgehog | date=1991 | language=ja}}</ref>{{rp|4}} ,该处被茂密植被覆盖,又拥有特色景物,包括自然伸展的棕榈树<ref name="cubicle"/>和不堪重压的悬崖<ref name="Sonic manual"/>{{rp|7}}。作为游戏第一关,出现了斜坡<ref name="cubicle"/>、圆形轨道、隧道、跳板、跑鞋<ref name="Sonic manual"/>{{rp|7}}及[[存盘点]]<ref name="Sonic manual"/>{{rp|5}}等游戏元素。森林里的小动物是碧绿丘陵地带的主人,但蛋头博士早在游戏开场前,就把小动物们关入其手下的机器人{{notetag|在英语中,蛋头博士手下的机器人统称为“Badniks”。}}体内,索尼克必须彻底销毁他们,来为小动物们带来自由<ref name="Sonic manual"/>{{rp|2}}。该关卡由三幕组成,在第三幕最后会触发头目战<ref name="Sonic manual"/>{{rp|10}},击退蛋头博士之后,索尼克会进入第二关,即以熔岩为主题的古迹地带(Marble Zone)<ref name="Sonic manual"/>{{rp|7}}。
碧绿丘陵地带位于南方小岛<ref name="Sonic manual">{{cite book | type=manual booklet | title=Sonic the Hedgehog | date=1991 | language=ja}}</ref>{{rp|4}} ,该处被茂密植被覆盖,又拥有特色景物,包括自然伸展的棕榈树<ref name="cubicle"/>和不堪重压的悬崖<ref name="Sonic manual"/>{{rp|7}}。作为游戏第一关,出现了斜坡<ref name="cubicle"/>、圆形轨道、隧道、跳板、跑鞋<ref name="Sonic manual"/>{{rp|7}}及[[存盘点]]<ref name="Sonic manual"/>{{rp|5}}等游戏元素。森林里的小动物是碧绿丘陵地带的主人,但蛋头博士早在游戏开场前,就把小动物们关入其手下的机器人{{notetag|在英语中,蛋头博士手下的机器人统称为“Badniks”。}}体内,索尼克必须彻底销毁他们,来为小动物们带来自由<ref name="Sonic manual"/>{{rp|2}}。该关卡由三幕组成,在第三幕最后会触发头目战<ref name="Sonic manual"/>{{rp|10}},击退蛋头博士之后,索尼克会进入第二关,即以熔岩为主题的古迹地带(Marble Zone)<ref name="Sonic manual"/>{{rp|7}}。


世嘉当时曾计划组建新小组,用于创作一个能跟[[任天堂]]的[[马力欧]]相抗衡的角色,15人小组[[Sonic Team]]便应运而生,并在不久之后开发了初代游戏。安原广和负责关卡设计<ref name="1up">{{cite web|url=http://www.1up.com/features/essential-50-sonic|title=Sonic Boom|publisher=[[1UP.com]]|last=Kennedy|first=Sam|accessdate=2014-05-03|archive-url=https://web.archive.org/web/20160714080311/http://www.1up.com/features/essential-50-sonic|archive-date=2016-07-14|dead-url=no}}</ref>,[[DREAMS COME TRUE]]樂團的團長中村正人负责谱写关卡音乐<ref name="cvg"/>。关卡设计的灵感来源于美国[[加州]],全游戏的色彩设计则受到了[[通俗艺术家]]铃木英人作品的影响<ref name="retro">{{cite journal|journal=[[Retro Gamer]]|issue=100|date=2012年2月|title=The Making of Sonic the Hedgehog|pages=46–49}}</ref>。在初代游戏中,碧绿丘陵地带是以2D横向卷轴形式呈现,但在2001年游戏《索尼克大冒险2》中则以全3D形式隐藏关的身份出现,玩家通过达成游戏目标,收集游戏全部的180个徽章才可解锁<ref>{{cite video game|title=[[Sonic Adventure 2]]|publisher=[[Sega]]|developer=[[Sega Studio USA]]|date=2001-06-19|quote='''Caption:''' Extra Stage: Green Hill|level=Green Hill}}</ref>。2011年发行的《索尼克世代》融入了之前系列游戏作品的元素,重新添入前作的知名关卡并以2D(“经典”)以及3D(“现代”)版本呈现,碧绿丘陵地带-{zh-hk:亦; zh-tw:亦; zh-cn:也}-被收录其中。2017年,碧绿丘陵地带再度出现在《[[索尼克狂热]]》<ref>{{cite news|last1=Paget|first1=Mat|title=Two New Sonic Games Announced, Seek to Recapture the Glory Days|url=http://www.gamespot.com/articles/two-new-sonic-games-announced-seek-to-recapture-th/1100-6442097/|accessdate=2016-07-23|date=2016-07-23|archive-url=https://web.archive.org/web/20160724205219/http://www.gamespot.com/articles/two-new-sonic-games-announced-seek-to-recapture-th/1100-6442097/|archive-date=2016-07-24|dead-url=no}}</ref>和《索尼克:力量》中,但由于蛋头博士的资源开发,《索尼克:力量》中的碧绿丘陵地带已略显沙漠化<ref>{{cite web|url=https://www.youtube.com/watch?v=hY3KVTMm264|title=Sonic Forces - Classic Sonic Green Hill Gameplay|first=|last=Sonic the Hedgehog|date=2017-04-25|publisher=|via=YouTube|access-date=2017-04-26|archive-url=https://web.archive.org/web/20170426021923/https://www.youtube.com/watch?v=hY3KVTMm264|archive-date=2017-04-26|dead-url=no}}</ref>。
世嘉当时曾计划组建新小组,用于创作一个能跟[[任天堂]]的[[马力欧]]相抗衡的角色,15人小组[[Sonic Team]]便应运而生,并在不久之后开发了初代游戏。安原广和负责关卡设计<ref name="1up">{{cite web|url=http://www.1up.com/features/essential-50-sonic|title=Sonic Boom|publisher=[[1UP.com]]|last=Kennedy|first=Sam|accessdate=2014-05-03}}</ref>,[[DREAMS COME TRUE]]樂團的團長中村正人负责谱写关卡音乐<ref name="cvg"/>。关卡设计的灵感来源于美国[[加州]],全游戏的色彩设计则受到了[[通俗艺术家]]铃木英人作品的影响<ref name="retro">{{cite journal|journal=[[Retro Gamer]]|issue=100|date=2012年2月|title=The Making of Sonic the Hedgehog|pages=46–49}}</ref>。在初代游戏中,碧绿丘陵地带是以2D横向卷轴形式呈现,但在2001年游戏《索尼克大冒险2》中则以全3D形式隐藏关的身份出现,玩家通过达成游戏目标,收集游戏全部的180个徽章才可解锁<ref>{{cite video game|title=[[Sonic Adventure 2]]|publisher=[[Sega]]|developer=[[Sega Studio USA]]|date=2001-06-19|quote='''Caption:''' Extra Stage: Green Hill|level=Green Hill}}</ref>。2011年发行的《索尼克世代》融入了之前系列游戏作品的元素,重新添入前作的知名关卡并以2D(“经典”)以及3D(“现代”)版本呈现,碧绿丘陵地带-{zh-hk:亦; zh-tw:亦; zh-cn:也}-被收录其中。2017年,碧绿丘陵地带再度出现在《[[索尼克狂热]]》<ref>{{cite news|last1=Paget|first1=Mat|title=Two New Sonic Games Announced, Seek to Recapture the Glory Days|url=http://www.gamespot.com/articles/two-new-sonic-games-announced-seek-to-recapture-th/1100-6442097/|accessdate=2016-07-23|date=2016-07-23}}</ref>和《索尼克:力量》中,但由于蛋头博士的资源开发,《索尼克:力量》中的碧绿丘陵地带已略显沙漠化<!-- removed_ref site146 by WaitSpring-bot (template) -->。


除此之外,在2.5D[[格斗游戏]]《[[索尼克大乱斗]]》<ref>{{cite video game|title=[[Sonic Battle]]|date=2004-01-05|publisher=[[THQ]]|developer=Sonic Team|level=Stage select screen|quote='''Description:''' MAP: GREEN HILL}}</ref>,体育电子游戏《[[世嘉超级巨星网球]]》、《[[玛利欧与音速小子在索契2014冬季奥运会|马里奥与索尼克在索契2014冬季奥运会]]》,手机游戏《[[索尼克向前冲]]》,跨角色冒险游戏《[[乐高:维度]]》,跨角色格斗游戏《[[任天堂明星大乱斗X]]》、[[任天堂明星大乱斗3DS/Wii U|3DS版《任天堂明星大乱斗》]]、《[[任天堂明星大乱斗 特別版]]》以及《[[电击文库 格斗巅峰]]》中均存在-{zh-hk:碧山; zh-tw:碧山; zh-cn:碧绿丘陵}-风格的场景<ref>{{cite video game|title=[[Super Smash Bros. Brawl]]|developer=[[Sora, Ltd.]]|publisher=[[Nintendo]]|date=2008-03-09|quote='''Description:''' SONIC THE HEDGEHOG: GREEN HILL ZONE|level=Stage select screen}}</ref><ref>{{cite video game|title=[[Super Smash Bros. for Nintendo 3DS]]|developer=[[Bandai Namco Games Inc.]]|publisher=[[Nintendo]]|date=2014-10-03|quote='''Description:''' SONIC THE HEDGEHOG: GREEN HILL ZONE|level=Stage select screen}}</ref>。2020年索尼克[[音速小子 (電影)|真人电影]]的上映,令-{zh-hk:碧山; zh-tw:碧山; zh-cn:碧绿丘陵}-这一游戏场景在电影世界中得以呈现,剧本设定此处为索尼克的故乡<ref>{{cite web|url=https://comicbook.com/gaming/2019/11/12/sonic-the-hedgehog-trailer-movie-green-hill-zone/|title=Sonic the Hedgehog Trailer Reveals First Look at Green Hill Zone|publisher=[[Comicbook]]|author=Tyler Fischer|date=2019-11-12|access-date=2020-05-06|archive-date=2019-12-18|archive-url=https://web.archive.org/web/20191218193124/https://comicbook.com/gaming/2019/11/12/sonic-the-hedgehog-trailer-movie-green-hill-zone/|dead-url=no}}</ref>;-{zh-hk:碧山; zh-tw:碧山; zh-cn:碧绿丘陵}-也被认为是[[蒙大拿州]]虚拟小镇绿丘镇的命名由来{{notetag|绿丘镇的英文名称是“Green Hills”。}}<ref>{{cite web|url=https://gamerant.com/sonic-the-hedgehog-movie-green-hill-zone/|title=Sonic the Hedgehog Movie Features Familiar Location|publisher=[[Gamerant]]|author=Dalton Cooper|date=2018-08-04|access-date=2020-05-06|archive-date=2020-05-12|archive-url=https://web.archive.org/web/20200512052727/https://gamerant.com/sonic-the-hedgehog-movie-green-hill-zone/|dead-url=no}}</ref>。
除此之外,在2.5D[[格斗游戏]]《[[索尼克大乱斗]]》<ref>{{cite video game|title=[[Sonic Battle]]|date=2004-01-05|publisher=[[THQ]]|developer=Sonic Team|level=Stage select screen|quote='''Description:''' MAP: GREEN HILL}}</ref>,体育电子游戏《[[世嘉超级巨星网球]]》、《[[玛利欧与音速小子在索契2014冬季奥运会|马里奥与索尼克在索契2014冬季奥运会]]》,手机游戏《[[索尼克向前冲]]》,跨角色冒险游戏《[[乐高:维度]]》,跨角色格斗游戏《[[任天堂明星大乱斗X]]》、[[任天堂明星大乱斗3DS/Wii U|3DS版《任天堂明星大乱斗》]]、《[[任天堂明星大乱斗 特別版]]》以及《[[电击文库 格斗巅峰]]》中均存在-{zh-hk:碧山; zh-tw:碧山; zh-cn:碧绿丘陵}-风格的场景<ref>{{cite video game|title=[[Super Smash Bros. Brawl]]|developer=[[Sora, Ltd.]]|publisher=[[Nintendo]]|date=2008-03-09|quote='''Description:''' SONIC THE HEDGEHOG: GREEN HILL ZONE|level=Stage select screen}}</ref><ref>{{cite video game|title=[[Super Smash Bros. for Nintendo 3DS]]|developer=[[Bandai Namco Games Inc.]]|publisher=[[Nintendo]]|date=2014-10-03|quote='''Description:''' SONIC THE HEDGEHOG: GREEN HILL ZONE|level=Stage select screen}}</ref>。2020年索尼克[[音速小子 (電影)|真人电影]]的上映,令-{zh-hk:碧山; zh-tw:碧山; zh-cn:碧绿丘陵}-这一游戏场景在电影世界中得以呈现,剧本设定此处为索尼克的故乡<ref>{{cite web|url=https://comicbook.com/gaming/2019/11/12/sonic-the-hedgehog-trailer-movie-green-hill-zone/|title=Sonic the Hedgehog Trailer Reveals First Look at Green Hill Zone|publisher=[[Comicbook]]|author=Tyler Fischer|date=2019-11-12|access-date=2020-05-06}}</ref>;-{zh-hk:碧山; zh-tw:碧山; zh-cn:碧绿丘陵}-也被认为是[[蒙大拿州]]虚拟小镇绿丘镇的命名由来{{notetag|绿丘镇的英文名称是“Green Hills”。}}<ref>{{cite web|url=https://gamerant.com/sonic-the-hedgehog-movie-green-hill-zone/|title=Sonic the Hedgehog Movie Features Familiar Location|publisher=[[Gamerant]]|author=Dalton Cooper|date=2018-08-04|access-date=2020-05-06}}</ref>。


== 反响 ==
== 反响 ==
=== 媒体评价 ===
=== 媒体评价 ===
本关从初代推出以来就好评声不断,其配乐则更受青睐。MakeUseOf的克雷格·斯奈德(Craig Snyder)将碧绿丘陵地带列为游戏界中的五大关卡,称它是“供玩家小试牛刀的绝妙场所”<ref>{{cite web|last=Snyder|first=Craig|url=http://www.makeuseof.com/tag/5-of-the-best-video-game-areas-levels-and-dungeons/|title=5 Of The Best Video Game Areas, Levels, And Dungeons|publisher=[[MakeUseOf]]|date=2013-10-31|accessdate=2014-05-04|archive-url=https://web.archive.org/web/20160324030652/http://www.makeuseof.com/tag/5-of-the-best-video-game-areas-levels-and-dungeons/|archive-date=2016-03-24|dead-url=yes}}</ref>。[[Game Informer]]的提姆·图里(Tim Turi)发现关卡音乐很“悦耳”<ref name="catchy"/>,[[Complex]]的凯文·王(Kevin Wong)将本关音乐列入“16位元主机时代游戏的十三大音乐”名单<ref name="complex"/>。2010年,世嘉的社群主管艾伦·韦伯(Aaron Webber)从一次旅游中归来,发现自己的办公区已经让别人改装成了碧绿丘陵地带的风格;[[IGN]]的利维·布坎南(Levi Buchanan)对此断言“人人都想回归这游戏世界”<ref name="cubicle">{{cite web|url=http://www.ign.com/articles/2010/08/12/who-wants-to-work-in-the-green-hill-zone|publisher=[[IGN]]|date=2010-08-12|last=Buchanan|first=Levi|accessdate=2014-05-03|title=Who Wants to Work in the Green Hill Zone?|archive-url=https://web.archive.org/web/20160324030717/http://www.ign.com/articles/2010/08/12/who-wants-to-work-in-the-green-hill-zone|archive-date=2016-03-24|dead-url=no}}</ref>,[[Kotaku]]的欧文·古德(Owen Good)感叹“我也要去碧绿丘陵地带工作!<ref name="want">{{cite web|url=http://kotaku.com/5611732/prank-redecorates-sega-desk-as-green-hill-zone|publisher=[[Kotaku]]|title=Prank Redecorates Sega Desk As Green Hill Zone|date=2010-08-12|last=Good|first=Owen|accessdate=2014-05-03|archive-url=https://web.archive.org/web/20160324030719/http://kotaku.com/5611732/prank-redecorates-sega-desk-as-green-hill-zone|archive-date=2016-03-24|dead-url=no}}</ref>”卡尔·安卡在[[Sabotage Times]]刊文表示初代的音乐在所有电子游戏中表现最佳,极大程度上得益于本关的音乐<ref name="anka"/>。
本关从初代推出以来就好评声不断,其配乐则更受青睐。MakeUseOf的克雷格·斯奈德(Craig Snyder)将碧绿丘陵地带列为游戏界中的五大关卡,称它是“供玩家小试牛刀的绝妙场所”<ref>{{cite web|last=Snyder|first=Craig|url=http://www.makeuseof.com/tag/5-of-the-best-video-game-areas-levels-and-dungeons/|title=5 Of The Best Video Game Areas, Levels, And Dungeons|publisher=[[MakeUseOf]]|date=2013-10-31|accessdate=2014-05-04}}</ref>。[[Game Informer]]的提姆·图里(Tim Turi)发现关卡音乐很“悦耳”<ref name="catchy"/>,[[Complex]]的凯文·王(Kevin Wong)将本关音乐列入“16位元主机时代游戏的十三大音乐”名单<ref name="complex"/>。2010年,世嘉的社群主管艾伦·韦伯(Aaron Webber)从一次旅游中归来,发现自己的办公区已经让别人改装成了碧绿丘陵地带的风格;[[IGN]]的利维·布坎南(Levi Buchanan)对此断言“人人都想回归这游戏世界”<ref name="cubicle">{{cite web|url=http://www.ign.com/articles/2010/08/12/who-wants-to-work-in-the-green-hill-zone|publisher=[[IGN]]|date=2010-08-12|last=Buchanan|first=Levi|accessdate=2014-05-03|title=Who Wants to Work in the Green Hill Zone?}}</ref>,[[Kotaku]]的欧文·古德(Owen Good)感叹“我也要去碧绿丘陵地带工作!<ref name="want">{{cite web|url=http://kotaku.com/5611732/prank-redecorates-sega-desk-as-green-hill-zone|publisher=[[Kotaku]]|title=Prank Redecorates Sega Desk As Green Hill Zone|date=2010-08-12|last=Good|first=Owen|accessdate=2014-05-03}}</ref>”卡尔·安卡在[[Sabotage Times]]刊文表示初代的音乐在所有电子游戏中表现最佳,极大程度上得益于本关的音乐<ref name="anka"/>。


评论者常将碧绿丘陵地带与续作的关卡相比较,其中对首关的比较最多。图里比较后认为《[[索尼克2]]》的翡翠山地带(Emerald Hill)、《[[索尼克与纳鲁克斯]]》的蘑菇山地带(Mushroom Hill)和《[[索尼克英雄]]》的海边小山地带(Seaside Hill)同碧绿丘陵地带大体一致,指出“游戏制作者事先在碧绿丘陵地带玩了很多很多次”,指责游戏关卡设计的重复性;但同时认为《索尼克大冒险》中的碧绿丘陵地带无论是2D还是3D版都可以“打败上述的关卡”<ref name="catchy">{{cite web|url=http://www.gameinformer.com/games/sonic_generations/b/xbox360/archive/2011/04/18/bridging-a-20-year-generation-gap-with-two-gameplay-styles.aspx|publisher=''[[Game Informer]]''|title=Sonic Generations: Bridging A 20-Year Generation Gap With Two Gameplay Styles|date=2011-04-18|last=Turi|first=Tim|accessdate=2014-05-03|archive-url=https://web.archive.org/web/20160324030702/http://www.gameinformer.com/games/sonic_generations/b/xbox360/archive/2011/04/18/bridging-a-20-year-generation-gap-with-two-gameplay-styles.aspx|archive-date=2016-03-24|dead-url=yes}}</ref>。Nintendo World Report的贾斯廷·贝克(Justin Baker)和《官方任天堂杂志》的乔·斯克拉夫斯(Joe Skrebels)均将碧绿丘陵地带和《[[索尼克失落世界]]》的风岭地带(Windy Hill)进行对比<ref name="trailer">{{cite web|url=http://www.nintendoworldreport.com/news/34359/first-trailer-for-sonic-lost-world-released|publisher=[[Nintendo World Report]]|date=2013-05-28|last=Baker|first=Justin|title=First Trailer for Sonic Lost World Released|accessdate=2014-05-03|archive-url=https://web.archive.org/web/20160324030721/http://www.nintendoworldreport.com/news/34359/first-trailer-for-sonic-lost-world-released|archive-date=2016-03-24|dead-url=no}}</ref><ref name="onm">{{cite web|url=http://www.officialnintendomagazine.co.uk/54258/previews/sonic-lost-world-preview/|publisher=''[[Official Nintendo Magazine]]''|date=2013-09-08|last=Skrebels|first=Joe|title=Sonic Lost World preview|accessdate=2014-05-03|archive-url=https://web.archive.org/web/20140503011107/http://www.officialnintendomagazine.co.uk/54258/previews/sonic-lost-world-preview/|archive-date=2014-05-03|dead-url=yes}}</ref>,同时克里斯·卡特(Chris Carter)发现风岭地带和《失落世界》中带有[[萨尔达传说]]风格的[[可下载内容|追加关卡]]类似<ref name="yoshi"/>。至此之后,玩家开始对将碧绿丘陵地带纳入为游戏关卡的想法展开争论,他们认为世嘉把“碧绿丘陵地带”作为游戏关卡已让玩家颇感厌烦<ref>{{cite web|last1=Frank|first1=Allegra|title=Sonic fans are getting a little tired of Green Hill Zone|url=https://www.polygon.com/2017/4/26/15435090/sonic-forces-green-hill-zone-gameplay|website=Polygon|accessdate=2017-06-07|archive-url=https://web.archive.org/web/20170519103145/https://www.polygon.com/2017/4/26/15435090/sonic-forces-green-hill-zone-gameplay|archive-date=2017-05-19|dead-url=no}}</ref>。
评论者常将碧绿丘陵地带与续作的关卡相比较,其中对首关的比较最多。图里比较后认为《[[索尼克2]]》的翡翠山地带(Emerald Hill)、《[[索尼克与纳鲁克斯]]》的蘑菇山地带(Mushroom Hill)和《[[索尼克英雄]]》的海边小山地带(Seaside Hill)同碧绿丘陵地带大体一致,指出“游戏制作者事先在碧绿丘陵地带玩了很多很多次”,指责游戏关卡设计的重复性;但同时认为《索尼克大冒险》中的碧绿丘陵地带无论是2D还是3D版都可以“打败上述的关卡”<ref name="catchy">{{cite web|url=http://www.gameinformer.com/games/sonic_generations/b/xbox360/archive/2011/04/18/bridging-a-20-year-generation-gap-with-two-gameplay-styles.aspx|publisher=''[[Game Informer]]''|title=Sonic Generations: Bridging A 20-Year Generation Gap With Two Gameplay Styles|date=2011-04-18|last=Turi|first=Tim|accessdate=2014-05-03}}</ref>。Nintendo World Report的贾斯廷·贝克(Justin Baker)和《官方任天堂杂志》的乔·斯克拉夫斯(Joe Skrebels)均将碧绿丘陵地带和《[[索尼克失落世界]]》的风岭地带(Windy Hill)进行对比<ref name="trailer">{{cite web|url=http://www.nintendoworldreport.com/news/34359/first-trailer-for-sonic-lost-world-released|publisher=[[Nintendo World Report]]|date=2013-05-28|last=Baker|first=Justin|title=First Trailer for Sonic Lost World Released|accessdate=2014-05-03}}</ref><ref name="onm">{{cite web|url=http://www.officialnintendomagazine.co.uk/54258/previews/sonic-lost-world-preview/|publisher=''[[Official Nintendo Magazine]]''|date=2013-09-08|last=Skrebels|first=Joe|title=Sonic Lost World preview|accessdate=2014-05-03}}</ref>,同时克里斯·卡特(Chris Carter)发现风岭地带和《失落世界》中带有[[萨尔达传说]]风格的[[可下载内容|追加关卡]]类似<ref name="yoshi"/>。至此之后,玩家开始对将碧绿丘陵地带纳入为游戏关卡的想法展开争论,他们认为世嘉把“碧绿丘陵地带”作为游戏关卡已让玩家颇感厌烦<ref>{{cite web|last1=Frank|first1=Allegra|title=Sonic fans are getting a little tired of Green Hill Zone|url=https://www.polygon.com/2017/4/26/15435090/sonic-forces-green-hill-zone-gameplay|website=Polygon|accessdate=2017-06-07}}</ref>。


=== 影响和纪念 ===
=== 影响和纪念 ===
[[File:Green Hill Generations.png|缩略图|《索尼克世代》中3D(“现代”)版的碧绿丘陵地带]]
[[File:Green Hill Generations.png|thumb|《索尼克世代》中3D(“现代”)版的碧绿丘陵地带]]
碧绿丘陵地带已经成为电子游戏界经典又知名的关卡。[[Polygon]]的萨米·萨卡尔(Samit Sarkar)、吉姆·斯特林(Jim Sterling)以及[[Destructoid]]的克里斯·卡特称之为“经典”<ref name="yoshi">{{cite web|url=http://www.destructoid.com/impressions-sonic-lost-world-yoshi-s-island-zone-267689.phtml|publisher=Destructoid|title=A very brief, but welcome joyride|last=Carter|first=Chris|date=2013-12-18|accessdate=2014-05-03|archive-url=https://web.archive.org/web/20160305051633/http://www.destructoid.com/impressions-sonic-lost-world-yoshi-s-island-zone-267689.phtml|archive-date=2016-03-05|dead-url=no}}</ref><ref name="polygon">{{cite web|url=http://www.polygon.com/2013/6/7/4407494/sonic-lost-world-gameplay-footage|publisher=[[Polygon (website)|Polygon]]|title=Sonic: Lost World gameplay footage shows off three very different levels|last=Sarkar|first=Samit|accessdate=2014-05-03|archive-url=https://web.archive.org/web/20160324030832/http://www.polygon.com/2013/6/7/4407494/sonic-lost-world-gameplay-footage|archive-date=2016-03-24|dead-url=no}}</ref><ref name="fourpointfive">{{cite web|url=http://www.destructoid.com/e3-sonic-generations-might-get-more-than-a-4-5-203416.phtml|title=E3: Sonic Generations might get more than a 4.5|last=Sterling|first=Jim|publisher=Destructoid|date=2011-06-09|accessdate=2014-05-03|archive-url=https://web.archive.org/web/20160305073509/http://www.destructoid.com/e3-sonic-generations-might-get-more-than-a-4-5-203416.phtml|archive-date=2016-03-05|dead-url=no}}</ref>。斯克拉夫斯则认为它“令人怀旧”<ref name="onm"/>,Joystiq的克里斯托弗·格兰特(Christopher Grant)认为碧绿丘陵地带“在怀旧游戏的神庙中央”占有一席之地<ref name="paper"/>。凯文指出本关的知名度能达到“就算你家没有Genesis{{notetag|“Genesis”是Mega Drive在欧美地区的命名。}},也肯定是你和你父母去百货大楼购物时所玩的那个”<ref name="complex">{{cite web|url=http://www.complex.com/video-games/2013/09/best-video-game-music/sonic-the-hedgehog|publisher=''[[Complex (magazine)|Complex]]''|date=2013-09-05|last=Wong|first=Kevin|title=The Best Video Game Music of the 16-Bit Era|accessdate=2014-05-14|archive-url=https://archive.is/20140514203809/http://www.complex.com/video-games/2013/09/best-video-game-music/sonic-the-hedgehog|archive-date=2014-05-14|dead-url=no}}</ref>。《[[电脑与电子游戏]]》的安迪·凯利(Andy Kelly)称本关音乐是“怀念世嘉的不朽一曲”<ref name="cvg">{{cite web|url=http://www.computerandvideogames.com/345195/features/video-game-soundtracks-the-100-best-themes-of-all-time-part-1/|publisher=''[[Computer and Video Games]]''|last=Kelly|first=Andy|title=Video game soundtracks: The 100 best themes of all time (Part 1)|date=2012-04-28|accessdate=2014-05-14|archive-url=https://archive.today/20120723165202/http://www.computerandvideogames.com/345195/features/video-game-soundtracks-the-100-best-themes-of-all-time-part-1/|archive-date=2012-07-23|dead-url=no}}</ref>。[[GamesRadar]]的贾斯廷·托维尔(Justin Towell)也将本关奉为经典<ref name="radar">{{cite web|url=http://www.gamesradar.com/hands-on-with-sonic-generations-on-3ds-reveals-1991-green-hill-act-1-layout-in-3d/|publisher=[[GamesRadar]]|last=Towell|first=Justin|title=Hands-on with Sonic Generations on 3DS reveals 1991 Green Hill Act 1 layout... in 3D|accessdate=2014-05-15|date=2011-07-20|archive-url=https://web.archive.org/web/20160324030835/http://www.gamesradar.com/hands-on-with-sonic-generations-on-3ds-reveals-1991-green-hill-act-1-layout-in-3d/|archive-date=2016-03-24|dead-url=no}}</ref>。安卡总结称“凭借在流行音乐领域中极富辨识力的一曲,初代的碧绿丘陵地带足以为大众所铭记。<ref name="anka">{{cite web|url=http://sabotagetimes.com/reportage/halo-4-10-other-great-original-videogame-soundtracks/|publisher=''[[Sabotage Times]]''|date=2013-06-18|title=10 Of The Best Original Videogame Soundtracks|accessdate=2014-05-15|archive-url=https://web.archive.org/web/20140517120330/http://sabotagetimes.com/reportage/halo-4-10-other-great-original-videogame-soundtracks/|archive-date=2014-05-17|dead-url=yes}}</ref>”
碧绿丘陵地带已经成为电子游戏界经典又知名的关卡。[[Polygon]]的萨米·萨卡尔(Samit Sarkar)、吉姆·斯特林(Jim Sterling)以及[[Destructoid]]的克里斯·卡特称之为“经典”<ref name="yoshi">{{cite web|url=http://www.destructoid.com/impressions-sonic-lost-world-yoshi-s-island-zone-267689.phtml|publisher=Destructoid|title=A very brief, but welcome joyride|last=Carter|first=Chris|date=2013-12-18|accessdate=2014-05-03}}</ref><ref name="polygon">{{cite web|url=http://www.polygon.com/2013/6/7/4407494/sonic-lost-world-gameplay-footage|publisher=[[Polygon (website)|Polygon]]|title=Sonic: Lost World gameplay footage shows off three very different levels|last=Sarkar|first=Samit|accessdate=2014-05-03}}</ref><ref name="fourpointfive">{{cite web|url=http://www.destructoid.com/e3-sonic-generations-might-get-more-than-a-4-5-203416.phtml|title=E3: Sonic Generations might get more than a 4.5|last=Sterling|first=Jim|publisher=Destructoid|date=2011-06-09|accessdate=2014-05-03}}</ref>。斯克拉夫斯则认为它“令人怀旧”<ref name="onm"/>,Joystiq的克里斯托弗·格兰特(Christopher Grant)认为碧绿丘陵地带“在怀旧游戏的神庙中央”占有一席之地<ref name="paper"/>。凯文指出本关的知名度能达到“就算你家没有Genesis{{notetag|“Genesis”是Mega Drive在欧美地区的命名。}},也肯定是你和你父母去百货大楼购物时所玩的那个”<ref name="complex">{{cite web|url=http://www.complex.com/video-games/2013/09/best-video-game-music/sonic-the-hedgehog|publisher=''[[Complex (magazine)|Complex]]''|date=2013-09-05|last=Wong|first=Kevin|title=The Best Video Game Music of the 16-Bit Era|accessdate=2014-05-14}}</ref>。《[[电脑与电子游戏]]》的安迪·凯利(Andy Kelly)称本关音乐是“怀念世嘉的不朽一曲”<ref name="cvg">{{cite web|url=http://www.computerandvideogames.com/345195/features/video-game-soundtracks-the-100-best-themes-of-all-time-part-1/|publisher=''[[Computer and Video Games]]''|last=Kelly|first=Andy|title=Video game soundtracks: The 100 best themes of all time (Part 1)|date=2012-04-28|accessdate=2014-05-14}}</ref>。[[GamesRadar]]的贾斯廷·托维尔(Justin Towell)也将本关奉为经典<ref name="radar">{{cite web|url=http://www.gamesradar.com/hands-on-with-sonic-generations-on-3ds-reveals-1991-green-hill-act-1-layout-in-3d/|publisher=[[GamesRadar]]|last=Towell|first=Justin|title=Hands-on with Sonic Generations on 3DS reveals 1991 Green Hill Act 1 layout... in 3D|accessdate=2014-05-15|date=2011-07-20}}</ref>。安卡总结称“凭借在流行音乐领域中极富辨识力的一曲,初代的碧绿丘陵地带足以为大众所铭记。<ref name="anka">{{cite web|url=http://sabotagetimes.com/reportage/halo-4-10-other-great-original-videogame-soundtracks/|publisher=''[[Sabotage Times]]''|date=2013-06-18|title=10 Of The Best Original Videogame Soundtracks|accessdate=2014-05-15}}</ref>”


2006年,为纪念索尼克诞生15周年,世嘉于官网上传了碧绿丘陵地带的[[PDF]]版[[纸模型|卡片模型]]<ref name="paper">{{cite web|url=http://www.joystiq.com/2006/06/26/build-sonic-a-papercraft-playground-for-his-bday/|publisher=[[Joystiq]]|date=2006-06-26|last=Grant|first=Christopher|title=Build Sonic a papercraft playground for his Bday|accessdate=2014-05-03|archive-url=https://archive.is/20140504011919/http://www.joystiq.com/2006/06/26/build-sonic-a-papercraft-playground-for-his-bday/|archive-date=2014-05-04|dead-url=yes}}</ref>。2011年,正值新作《索尼克世代》发行,世嘉趁势举办了一场竞速比赛,鼓励玩家录制该作3D版碧绿丘陵地带的过关视频,如玩家在1分50秒之内成功过关并将视频上传至[[Youtube]],即可获得索尼克的相关商品<ref name="onefifty">{{cite web|url=http://kotaku.com/5855903/run-green-hill-zone-in-under-150-and-collect-some-nice-sonic-merch|publisher=Kotaku|title=Run Green Hill Zone in Under 1:50 and Collect Some Nice ''Sonic'' Merch|last=Good|first=Owen|date=2011-11-02|accessdate=2014-05-03|archive-url=https://web.archive.org/web/20140504062154/http://kotaku.com/5855903/run-green-hill-zone-in-under-150-and-collect-some-nice-sonic-merch|archive-date=2014-05-04|dead-url=no}}</ref>。
2006年,为纪念索尼克诞生15周年,世嘉于官网上传了碧绿丘陵地带的[[PDF]]版[[纸模型|卡片模型]]<ref name="paper">{{cite web|url=http://www.joystiq.com/2006/06/26/build-sonic-a-papercraft-playground-for-his-bday/|publisher=[[Joystiq]]|date=2006-06-26|last=Grant|first=Christopher|title=Build Sonic a papercraft playground for his Bday|accessdate=2014-05-03}}</ref>。2011年,正值新作《索尼克世代》发行,世嘉趁势举办了一场竞速比赛,鼓励玩家录制该作3D版碧绿丘陵地带的过关视频,如玩家在1分50秒之内成功过关并将视频上传至[[Youtube]],即可获得索尼克的相关商品<ref name="onefifty">{{cite web|url=http://kotaku.com/5855903/run-green-hill-zone-in-under-150-and-collect-some-nice-sonic-merch|publisher=Kotaku|title=Run Green Hill Zone in Under 1:50 and Collect Some Nice ''Sonic'' Merch|last=Good|first=Owen|date=2011-11-02|accessdate=2014-05-03}}</ref>。


== 注释 ==
== 注释 ==
第49行: 第49行:


== 参考来源 ==
== 参考来源 ==
{{reflist|30em}}
{{reflist}}

{{音速小子系列}}
{{音速小子系列}}
{{DEFAULTSORT:Green Hill Zone}}
{{DEFAULTSORT:Green Hill Zone}}
{{FA|B1}}
[[Category:1991年电子游戏界]]
[[Category:1991年电子游戏界]]
[[Category:1991年面世]]
[[Category:1991年面世]]