平方根倒数速算法:修订间差异

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== 外部链接 ==
== 外部链接 ==


* [http://www.beyond3d.com/content/articles/8/ Origin of Quake3's Fast InvSqrt()] {{Wayback|url=http://www.beyond3d.com/content/articles/8/ |date=20090209045625 }}, Beyond3D.com
* [http://www.beyond3d.com/content/articles/8/ Origin of Quake3's Fast InvSqrt()] , Beyond3D.com
* [http://www.idsoftware.com/business/techdownloads/ Quake III Arena source code] {{Wayback|url=http://www.idsoftware.com/business/techdownloads/ |date=20031225101405 }}, id Software
* [http://www.idsoftware.com/business/techdownloads/ Quake III Arena source code] , id Software
* {{cite web|url=http://www.codemaestro.com/reviews/9|title=Magical Square Root Implementation In Quake III|last=Margolin|first=Tomer|date=2005-08-27|work=CodeMaestro|publisher=The Coding Experience|deadurl=yes|archiveurl=https://web.archive.org/web/20120414130404/http://www.codemaestro.com/reviews/9|archivedate=2012-04-14}}
* {{cite web|url=http://www.codemaestro.com/reviews/9|title=Magical Square Root Implementation In Quake III|last=Margolin|first=Tomer|date=2005-08-27|work=CodeMaestro|publisher=The Coding Experience|deadurl=yes|archiveurl=https://web.archive.org/web/20120414130404/http://www.codemaestro.com/reviews/9|archivedate=2012-04-14}}