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== 外部链接 == |
== 外部链接 == |
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* [http://www.beyond3d.com/content/articles/8/ Origin of Quake3's Fast InvSqrt()] |
* [http://www.beyond3d.com/content/articles/8/ Origin of Quake3's Fast InvSqrt()] , Beyond3D.com |
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* [http://www.idsoftware.com/business/techdownloads/ Quake III Arena source code] |
* [http://www.idsoftware.com/business/techdownloads/ Quake III Arena source code] , id Software |
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* {{cite web|url=http://www.codemaestro.com/reviews/9|title=Magical Square Root Implementation In Quake III|last=Margolin|first=Tomer|date=2005-08-27|work=CodeMaestro|publisher=The Coding Experience|deadurl=yes|archiveurl=https://web.archive.org/web/20120414130404/http://www.codemaestro.com/reviews/9|archivedate=2012-04-14}} |
* {{cite web|url=http://www.codemaestro.com/reviews/9|title=Magical Square Root Implementation In Quake III|last=Margolin|first=Tomer|date=2005-08-27|work=CodeMaestro|publisher=The Coding Experience|deadurl=yes|archiveurl=https://web.archive.org/web/20120414130404/http://www.codemaestro.com/reviews/9|archivedate=2012-04-14}} |
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